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1. D&D Waterdeep Dragon Heist HC (D&D Adventure)

Feature

You're summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though

Description

Experience the ultimate urban treasure hunt in this adventure for the worlds greatest roleplaying game.

A perfect starter campaign.Andrew Whalen, Newsweek

D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind Game of Thrones have all been Dungeon Masters.Neima Jahromi, The New Yorker

Want to be part of something big?A parchment tied to a flying snake, page 38 of Dragon Heist

Welcome to Waterdeep. Youre summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though?

Waterdeep, known as the City of Splendors, is one of D&Ds most iconic locations. Also the setting for the board game Lords of Waterdeeep, its the jewel of the Sword Coasta sprawling melting pot held together by firm laws and swift justice.

Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films.

In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

Dungeons & Dragons is the worlds greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

[Waterdeep: Dragon Heist] is state of the art tabletop design. . .one of the best introductions to D&D that Ive ever come across.Charlie Hall, Polygon.com

Waterdeep: Dragon Heist is a shining example of what Dungeons & Dragons can be and should be: fun and unpredictable.Gavin Sheehan, BleedingCool.com

2. Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying Game) (D&D Adventure)

Feature

Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes.

Description

Explore the mega-dungeon of Undermountain in this adventure for the worlds greatest roleplaying game.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteriesto what end is a constant source of speculation and concern.

The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one.

Waterdeep, known as the City of Splendors, is one of D&Ds most iconic locations. Also the setting for the board game Lords of Waterdeeep, its the jewel of the Sword Coasta sprawling melting pot held together by firm laws and swift justice.

Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.

In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

Dungeons & Dragons is the worlds greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

3. D&D Waterdeep Dragon Heist Dice (D&D Accessory)

Feature

Premium Dice set for D&D

Description

Premium dice for the world's greatest roleplaying game.

Death and the Dice Level All Distinctions. Whether you're planning the next caper or simply spending a night on the town in Waterdeep, don't go without a trusted set of dice in hand.

4. Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC B65170000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Unravel the mysteries of Ravenloft in this dread adventure for
the worlds greatest roleplaying game

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The winds howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahds face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

5. Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage Maps and Miscellany (Accessory, D&D Roleplaying Game)

Feature

Description Coming Soon

Description

Descend into Undermountain with this collection of dungeon maps and adventure cards for the worlds greatest roleplaying game.

This accessory contains resources that Dungeon Masters can use to enhance the experience of running Waterdeep: Dungeon of the Mad Mage, a Dungeons & Dragons hardcover adventure sold separately.

Contained within this durable folder are 16 cardstock sheets designed for use with dry-erase markers. The pack includes the following resources to help you run Dungeon of the Mad Mage:

23 maps of Undermountain, each one representing a different level of the dungeon (8.5" x 11")
3 maps of the subterranean town of Skullport(8.5" x 11")
18 perforated Secrets cards
9 perforated Elder Runes cards

6. Tomb of Annihilation (Dungeons & Dragons)

Feature

Dare to defy death in this adventure for the world's greatest roleplaying game The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyon

Description

Dare to defy death in this adventure
for the worlds greatest roleplaying game
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone whos ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they cant be raisedand neither can anyone else, regardless of whether theyve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.

An adventure for characters of levels 1 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
Fans of the DUNGEONS & DRAGONS Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure.
Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

7. Out of the Abyss (D&D Accessory)

Feature

A Dungeons & Dragons adventure for characters of levels 1-15

Description

Dare to descend into the Underdark in this adventure for the worlds greatest roleplaying game

The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

A Dungeons & Dragons adventure for characters of levels 115

8. Storm King's Thunder (Dungeons & Dragons)

Feature

Hardcover
Age range: 12 and up / Number of players: 2 to 5
Manufacturer: Wizards of the Coast

Description

Take a stand against the giants in this adventure for the worlds greatest roleplaying game

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldurs Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants own power against them.

To defeat giants, you need to be giant!

9. Tales From the Yawning Portal (Dungeons & Dragons)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC C22070000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.

DREAD TALES TOLD IN THE DEAD OF NIGHT

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game.

Tales from the Yawning Portal Includes the Following Adventures:
Against the Giants
Dead in Thay
Forge of Fury
Hidden Shrine of Tamoachan
Sunless Citadel
Tomb of Horrors
White Plume Mountain

10. Hoard of the Dragon Queen (D&D Adventure)

Feature

Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC A96060000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.

Description

Fight the War Against Draconic Oppression in this Adventure for the Worlds Greatest Roleplaying Game

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.



The first of two adventures in the Tyranny of Dragons story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience.
Fans of the Dungeons & Dragons Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters in-store play program.
Adventure design and development by Kobold Press.

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