All in all, we spent hundreds of hours combing through thousands of user reviews to put together a comprehensive list of the best makerspace books on the market. We then delved into these makerspace books further and put together detailed reviews so that you can easily pick the best makerspace books for your needs.
Best makerspace books
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Best makerspace books reviews
1. STEAM Kids: 50+ Science / Technology / Engineering / Art / Math Hands-On Projects for Kids
Description
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician and, most importantly play like a kid! Inside you'll find entertaining and educational projects like: - Rainbow Reactions - PVC Pipe Slingshot - Grafitti Art & Science - Color Changing Play Dough - Diaper Science - Circuit Bugs - Candy Mazes & so much more! Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more. So gather up your curious kids and get your STEAM on!2. The Makerspace Librarian's Sourcebook
3. Invent to Learn: Making, Tinkering, and Engineering in the Classroom
4. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
5. The Green Screen Makerspace Project Book
6. Maker Lab: 28 Super Cool Projects
Feature
Includes 28 awesome experiments & activities that will get young inventors' wheels turningHelp kids find their inner inventor and create winning projects for science fairs & school projects
Each activity is appropriate for children ages 8-12
7. The Kickstart Guide to Making GREAT Makerspaces (Corwin Teaching Essentials)
8. Makerspaces: Remaking Your Play and STEAM Early Learning Areas
9. Genius Hour: Passion Projects that Ignite Innovation and Student Inquiry
10. Makerspaces in School: A Month-by-Month Schoolwide Model for Building Meaningful Makerspaces