Finding the best d&d quests suitable for your needs isnt easy. With hundreds of choices can distract you. Knowing whats bad and whats good can be something of a minefield. In this article, weve done the hard work for you.

Best d&d quests

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1. Dungeons & Dragons: The Mad Mage's Academy: An Endless Quest Book

Description

Welcome to the Forgotten Realms Endless Quest books, where you dont just read a fantastic tale. You become the hero and choose your own fate.

You have been tasked with stealing the spell book of Halaster Blackcloak, the mad mage who controls the halls of Undermountain. The book is secreted away inside the halls of a magic academy, so you must navigate your way in by posing as a new student. But you need to move quickly in order to locate the spell book, steal it, and get away without being caught by the mad mage himself. Be on your guard, rogue.

2. Dungeons & Dragons: To Catch a Thief: An Endless Quest Book

Description

Welcome to the Forgotten Realms Endless Quest books, where you dont just read a fantastic tale. You become the hero and choose your own fate.

When you tried to pick the pocket of a civilar in the night-shrouded streets of Waterdeep, you never thought shed catch you and you never dreamed shed force you into her service. Now you must find the baby griffon stolen by the beholder Xanathar, leader of the citys powerful Thieves Guild. And if you should fail . . . you can count on spending the rest of your life behind bars, rogue.

3. Dungeons & Dragons: Into the Jungle: An Endless Quest Book

Description

Welcome to the Forgotten Realms Endless Quest books, where you dont just read a fantastic tale. You become the hero and choose your own fate.

The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. Theyve hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber before the frost giants do or the zombies that infest the land get you first. Youre in the jungle now, cleric.

4. Dungeons & Dragons: Escape from Castle Ravenloft: An Endless Quest Book

Description

Welcome to the Forgotten Realms Endless Quest books, where you dont just read a fantastic tale. You become the hero and choose your own fate.

You have entered the mist-shrouded realm of Ravenloft, where you attract the attention of Count Strahd, who decides to make you one of his vampire spawn. After awakening to find yourself alone within the walls of Castle Ravenloft, you must figure out how to escape the vampire lords Gothic lair before you are doomed to become his slave for all time. Keep your wits about you, cleric.

5. Dungeons & Dragons: Big Trouble: An Endless Quest Book

Description

Welcome to the Forgotten Realms Endless Quest books, where you dont just read a fantastic tale. You become the hero and choose your own fate.

When evil giants attack your home in Ardeep Forest, your parents think youre dead and they go hunting for your missing little brother. You wake up and set out after them, helped by a giant wizard who lives in a flying tower. You dont know where theyve gone, but you know that if you dont find them, youre all in big trouble. Wield your magic wisely against the giants, wizard.

6. Dungeons & Dragons: Escape the Underdark: An Endless Quest Book

Description

Welcome to the Forgotten Realms Endless Quest books, where you dont just read a fantastic tale. You become the hero and choose your own fate.

You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that youre trapped in the Underdark, soon to be taken to the great drow city of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworlds depth. Perhaps you can use that to break free, fighter.

7. Cucumber Quest: The Doughnut Kingdom

Description

What happens when an evil queen gets her hands on an ancient force of destruction?

World domination, obviously.

The seven kingdoms of Dreamside need a legendary hero. Instead, they'll have to settle for Cucumber, a nerdy magician who just wants to go to school. As destiny would have it, he and his way more heroic sister, Almond, must now seek the Dream Sword, the only weapon powerful enough to defeat Queen Cordelias Nightmare Knight.

Can these bunny siblings really save the world in its darkest hour?

Sure, why not?

Adapted from Gigi D.G.'s popular webcomic series, Cucumber Quest, The Doughnut Kingdom is the first graphic novel of a clever, adorable, and hilarious four-volume heroic adventure that is sure to make you hungry for sweets and action.

8. The Book of Random Tables: Quests: Adventure Ideas for Fantasy Tabletop Role-Playing Games

Description

Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest options.

This book is a collection of quests or adventure ideas for the use in fantasy tabletop role-playing games. The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in several ways.

You can read through the tables and choose an idea. You can take several ideas and combine them into one scenario for a campaign. You can roll randomly on a table to find an adventure on the fly. You can also use these ideas as side quests within original or premade campaigns.

The first six tables contain ideas that range from story hooks to scenarios to globe-spanning adventures. These tables are organized under the topics: Dungeons Hooks, Royal Quests, Forest Quests, Doorways to Another World, Town Quests, and Sea Quests.

The next three tables are as follows: Questing Beasts, Quest Objects, and Lost Cities. Here you will find the name of a thing and a bit of context. These are meant to be used as the goal of the quest. How the goal is attained is up to the gamemaster.

Meta-Quests is the last table in the book. It is a list of simple ideas that can be used as micro-quests much like collecting feathers in Angry Birds or bobbleheads in the Fallout videogames.

9. Autonomy: The Quest to Build the Driverless CarAnd How It Will Reshape Our World

Description

An automotive and tech world insider investigates the quest to develop and perfect the driverless caran innovation that promises to be the most disruptive change to our way of life since the smartphone

We stand on the brink of a technological revolution. Soon, few of us will own our own automobiles and instead will get around in driverless electric vehicles that we summon with the touch of an app. We will be liberated from driving, preventover 90%of car crashes, providefreedom of mobilityto the elderly and disabled, and decrease our dependence on fossil fuels.

Autonomyis the story of themaverickengineers and computer nerds who are creating the revolution.Longtime advisor to the Google Self-Driving Car team and former GM research and development chief Lawrence D. Burns provides the perfectly-timed history of how we arrived at this point, in a character-driven and heavily reported account of the unlikely thinkers who accomplished what billion-dollar automakers never dared.

Beginning with the way 9/11 spurred the U.S. government to set a million-dollar prize for a series of off-road robot races in the Mojave Desert up to the early 2016 stampede to develop driverless technology,Autonomyis a page-turner that represents a chronicle of the past, diagnosis of the present, and prediction of the futurethe ultimate guide to understanding the driverless car and navigating the revolution it sparks.

10. The Quest for Environmental Justice: Human Rights and the Politics of Pollution

Feature

Used Book in Good Condition

Description

This much anticipated follow-up to Dr. Robert D. Bullards highly acclaimed Unequal Protection: Environmental Justice and Communities of Color captures the voices of frontline warriors who are battling environmental injustice and human rights abuses at the grassroots level around the world, and challenging government and industry. policies and globalization trends that place people of color and the poor at special risk.
Part I presents an overview of the early environmental justice movement and highlights key leadership roles assumed by women activists. Part II examines the lives of people living in sacrifice zonestoxic corridors (such as Louisianas infamous Cancer Alley) where high concentrations of polluting industries are found. Part III explores land use, land rights, resource extraction, and sustainable development conflicts, including Chicano struggles in Americas Southwest. Part IV examines human rights and global justice issues, including an analysis of South Africas legacy of environmental racism and the corruption and continuing violence plaguing the oil-rich Niger Delta.
Together, the diverse contributors to this much-anticipated follow-up anthology present an inspiring and illuminating picture of the environmental justice movement in the first decade of the twenty-first century.

Conclusion

All above are our suggestions for d&d quests. This might not suit you, so we prefer that you read all detail information also customer reviews to choose yours. Please also help to share your experience when using d&d quests with us by comment in this post. Thank you!
May Murphy